The fantasy-RPG drew in1.5 million players, half of what the publisher was expecting.
In an ideal world, everyone at BioWare likely wouldve preferred a single-playerVeilguardrelease much sooner than it had.
Not every game can hit that balance, but those that do have been all the better for it.
© BioWare/EA
Publishers want ongoing multiplayer games for the revenue, but sacrificing single-player has proven to be an uneven tradeoff.
Why didInquisitionsell 12 million copies?
By all means, give the nextMass Effecta multiplayer, since that series co-op actually has some strong legs.
© BioWare/EA
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