He specifically targeted the erroneous hints of the latest PlayStations GPU performance.
Multiple leaks have hinted the Pros GPU sits at 33.5 teraflops of GPU capability.
Specifically, it measures how fast it can perform one trillion floating point operations per second.
© Photo: Kyle Barr / Gizmodo
That 33.5 number is all wrong, he said.
So if the PS5 performs at 10 TFLOPS, the PS5 Pro should go up to around 16.7.
But, according to Cerny, teraflop numbers are pretty meaningless.
Whats more important is how each individual game performs with the new architecture.
Fair enough, Mr. Cerny.
How much of a better experience it is depends on the game.
The video is 37 minutes long, so it probably wont hold the laypersons attention for too long.
Still, its also the most detailed Sony has been about its own PS5 Pro architecture yet.
The PS5 Pro still uses the same AMD RDNA 2 architecture as the original PS5.
We also have to consider a single game package needs to support PS5 and PS5 Pro.
That limited the degree we could adopt RDNA 3 technologies.
We already knew the PS5 Pro had faster internal memory.
He even cited the PS5s ability to target 8K resolution despiteSonyno longer advertising the PS5s 8K capabilities.
He also explained how the upscaling of the Pros GPU is very new, or at least for consoles.
It also means PSSR may not be as powerful asother blends of upscaling techfrom Nvidia.
Its also more recent than AMDs FSR or Intels XeSS, so it lacks some of those upscalers capabilities.
According to Piscatella, there are plenty of those out there.
News from the future, delivered to your present.
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